Virtual Link

We are becoming a linked society -- connected by text messages and e-mail, voice messages, shared pictures, and shared videos. The coming decade will likely bring commercialization of virtual presence which will take our virtual linkages to a new level of realism and interaction. We all interface with computers in many possible ways. Every time one looks at a digital watch or hears a CD, one is interfacing with a computer. To make the this linkage to move into Virtual Reality, the computer-created objects should be visually predominant over the real-world elements. For instance, when a human views a standard-size computer screen in a real world setting, the computer display image is only a small portion of the dominant real-world setting. In any event, if the screen is sufficiently large in size and curved to have top priority with respect to most of our scope of vision and the picture that it displays responds naturally to our movement, then the computer created image becomes visually predominant. If additional senses are actively involved as well, then the latter moves into the realm of virtual reality. Further, real world behavior for virtual objects provides information about these issues.

Virtual dating is presently built on traditional internet access methods such as keypad, mouse, screen, video, etc. With increased use of truly enveloping, engaging virtual reality for true Virtual Reality Dating (VR Dating), then the above positives will be significantly improved and the negative (the reality shock) should be lessened. Nonetheless, unfortunately, application of higher-order VR technology to dating will demand even greater caution with respect to possible identity deception. Sub-page minimal criteria for virtual reality interactions writes about interesting topics.

Athletes are currently using Virtual Reality (VR) as an advanced training tool. Golfers practice their swing in virtual golf uses. Bobsledders train in virtual simulations with various simulated tracks and conditions. Skiers and runners use VR modeling to analyze and improve their moves. Further developments on virtual reality at virtual reality sports .

In order to successfully achieve sensory immersion of a human inside a Virtual Reality world, the virtual reality system should connect with vital human senses in a realistic and coordinated manner. The most important senses by which human beings receive information concerning their environment are vision, hearing, and touch. Thus, these are the main elements of today's VR systems. If sensory input from these sources is not coordinated, then immersion will not be achieved. As an example, response lag between position determination by the inner ear and location determination by vision will detract from the feeling of immersion in a realistic setting. Similarly, lags or disconnects between touch and hearing or between hearing and vision also create difficulties. Such delays cause sickness. Also see site use of parallax vision in virtual reality systems .

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